everything.study
MLCS 345

Video Games across Cultures

3 units

Fall 2020

Topics

  • Videogames and intercultural learning
  • Critical play
  • Postcolonial game analysis
  • Cultural stereotypes

Readings

  • 11 bit studios. This War of Mine. 2014. Game.
    required
  • Capcom. Okami HD. 2017. Game.
    required
  • Case, Nicky. We Become What We Behold. Game.
    required
  • Creative Assembly. Empire: Total War. Sega, 2009. Game.
    required
  • Hardtalk Studio. 21 Days. 2017. Game.
    required
  • LaPensée, Elizabeth. Invaders. 2015. Game.
    required
  • LaPensée, Elizabeth. We Sing for Healing. 2015. Game.
    required
  • LaPensée, Elizabeth. When Rivers Were Trails. 2019. Game.
    required
  • Leach, David. Kibbuz: The Settlers of Palestine. 2017. Game.
    required
  • Pope, Lucas. Papers, Please. 2013. Game.
    required
  • Simogo. Year Walk. 2013. Game.
    required
  • Upper One Games. Never Alone (Kisima Ingitchuna). E-Line Media, 2014. Game.
    required
  • We Are Müesli. Venti Mesi. 2016. Game.
    required
  • Barnes, Kateryna. “Agniq Suaŋŋaktuq and Kisima Inŋitchuŋa (Never Alone): ‘Cause Gaia Likes It Cold.” First Person Scholar, 24 July 2019.
    unspecified
  • Flanagan, Mary. Critical Play: Radical Game Design. MIT Press, 2009.
    unspecified
  • Hawreliak, Jason. “On the Procedural Mode.” In Approaches to Videogame Discourse, 2019.
    unspecified
  • LaPensee, Elizabeth. “Transformations and Remembrances in the Digital Game We Sing for Healing.” Transmotion 3(1), 2017, 89–108.
    unspecified
  • Mukherjee, Souvik. “Age of Empires: Postcolonialism.” In How to Play Video Games, 2019, 157–164.
    unspecified
  • Raphael, Chad, et al. “Games for Civic Learning.” Games and Culture 5(2), 2009 [as listed], 199–235.
    unspecified
  • Shliakhovchuk, Elena, and Adolfo Muñoz García. “Intercultural Perspective on Impact of Video Games on Players.” Educational Sciences: Theory and Practice 20(1), 2020, 40–58.
    unspecified
  • Spitzberg, Brian H., and Gabrielle Changnon. “Conceptualizing Intercultural Competence.” In The SAGE Handbook of Intercultural Competence, 2009, 2–52.
    unspecified
  • Wardrip-Fruin, Noah. “Games, Hypertext, and Meaning.” Hypertext/ELO keynote, 2020.
    unspecified
Sources