everything.study
GEOG 221

Speculative World-Building: Games and Simulation

4 credits · Graduate

This class will introduce the theory, background, and practice of (analog) gaming, and simulation, or, more generally speculative world-building. These activities are increasingly important in contemporary culture, and also in science, policy, business, planning, and government, in situations where understanding how the world works, how the world might work, or how things might work differently are important. In addition to approaching games as objects of study, students will design new games on topics of their choice, alone or in groups, as a practical component of this class.

Topics

Official catalogue course objectives and student learning outcomes

Sources