COMM 2Q92
The History and Culture of Role-Playing Games
Tabletop gaming culture from the 1970s to the 2000s. Topics may include realism versus fantasy, moral panics and nostalgia. Course Format: Lectures, lab, 3 hours per week. Restrictions: Minimum 4 overall credits. Course Notes: Labs introduce basic game design. This course may be offered in multiple modes of delivery. The method of delivery will be listed on the academic timetable, in the applicable term. Exclusions: Completion of this course will replace previous assigned grade and credit obtained in COMM 3Q91.
Sources
- Course catalogue ↗2026-2027