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IADM 2P05

Game Design Paradigms

Undergraduate

Conceptual and practical frameworks for the design of games as systems. Consideration of the formal structures of games. Focus on world building and narrative, goals and experience, balance, consistency, and meaningful decision making. Simple game prototyping, testing and documentation. Course Format: Lectures, seminar, 3 hours per week. Restrictions: Open to GAMD and GAMP majors with a minimum of 4.0 overall credits or permission of the Centre for Digital Humanities. Prerequisite(s): IADM (IASC) 1P04 and IADM (IASC) 1P05 or permission of the Department. Course Notes: This course may be offered in multiple modes of delivery. The method of delivery will be listed on the academic timetable, in the applicable term. Exclusions: Completion of this course will replace previous assigned grade and credit obtained in IADM (IASC) 2P05.

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