CSCI 1972
Topics in 3D Game Engine Development
Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisite: CSCI 1230 and one of the following CSCI 0320 , CSCI 0330 , CSCI 1950N , OR CSCI 1971 .
Sources
- Course catalogue โ2026โ2027