everything.study
EAST 1415

Reading Japanese Video Games

What does it mean to read a video game? This seminar treats Japanese games as texts worthy of the close attention we bring to literature. At the same time, it asks what it is that imbues a game with “Japaneseness” (publisher? setting? language? subject matter? audience?). Pairing works of theory with games ranging from Pac-Man to the U.S.-made Ghost of Tsushima, we develop methods for analyzing how games signify “Japan”; construct worlds; manipulate aesthetic experiences; and play with their own mechanics and medium. Occasional “close playing” sessions will make interpretation a shared practice. No prior gaming or language experience required; titles will be made available to play or watch in various formats. Optional assignment track available to students of intermediate to advanced Japanese who wish to hone language skills.

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