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MCM 1701I

Digital Worlding: Terraforming Future, Fact, Fiction and Fabulation

Inspired by Marilyn Strathern’s concept of ‘worlding’ this production course will speculate on technologies of the future as a way to address the present. We’ll work primarily with the Godot Engine and Adobe Photoshop to fabricate and co-create our worlds. Although not a gaming course, tools, theories, and vernaculars of game design may be utilized/subverted. Expect readings, discussions, technical workshops, and weekly assignments leading to a final project. “Art in the biological, ecological, and cyborg modes are all aspects of worlding. We cannot denounce the world in the name of an ideal world” - Donna Haraway

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