MCM 1701I
Digital Worlding: Terraforming Future, Fact, Fiction and Fabulation
Inspired by Marilyn Strathern’s concept of ‘worlding’ this production course will speculate on technologies of the future as a way to address the present. We’ll work primarily with the Godot Engine and Adobe Photoshop to fabricate and co-create our worlds. Although not a gaming course, tools, theories, and vernaculars of game design may be utilized/subverted. Expect readings, discussions, technical workshops, and weekly assignments leading to a final project. “Art in the biological, ecological, and cyborg modes are all aspects of worlding. We cannot denounce the world in the name of an ideal world” - Donna Haraway
Sources
- Course catalogue ↗2026–2027