CPSC 586
Game Artificial Intelligence
AI techniques commonly used in video games, such as behaviour trees, search-based methods, and machine learning. Implementation of AI techniques in a commercial game engine. Prerequisite(s): Computer Science 413. Antirequisite(s): Credit for Computer Science 586 and 686 will not be allowed. Also known as: (formerly Computer Science 599.11 (Applied AI in Games))
Sources
- Course catalogue ↗2026-2027