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CPSC 586

Game Artificial Intelligence

3 credits · Undergraduate Programs

AI techniques commonly used in video games, such as behaviour trees, search-based methods, and machine learning. Implementation of AI techniques in a commercial game engine. Prerequisite(s): Computer Science 413. Antirequisite(s): Credit for Computer Science 586 and 686 will not be allowed. Also known as: (formerly Computer Science 599.11 (Applied AI in Games))

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