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CPSC 686

Research in Game Artificial Intelligence

3 credits · Graduate Programs

AI techniques commonly used in video games, such as behaviour trees, search-based methods, and machine learning. Implementation of AI techniques in a commercial game engine and detailed exploration of research methods in these techniques. Antirequisite(s): Credit for Computer Science 686 and 586 will not be allowed. Also known as: (formerly Computer Science 601.11 (Applied AI in Games))

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