HCIN 5501
Virtual Reality and 3D User Interfaces
Research in and design of virtual reality and 3D systems. Applications, history, human factors, display and input hardware, and interaction techniques for navigation, selection and manipulation. Students develop and evaluate a VR or 3D system using game engines and devices such as head-mounted displays.
2022
Topics
- History and Applications of VR 3DUI: Ch1, Ch2
- Seminar 1: Applications of VR
- Seminar 2: Immersion, Presence, Embodiment 3DUI: Ch5
- D Display Technology Bourke, P. (1999). Calculating stereo pairs.
- Seminar 3: 3D Display Technology Project Milestone #1 due
- D Input Technology 3DUI: Ch6
Readings
- 3D User Interfaces: Theory and Practice, 2nd Edition. Joseph J. LaViola Jr., Ernst Kruijff, Ryan P. McMahan, Doug A. Bowman, Ivan Poupyrev. Addison-Wesley, 2017. ISBN-13: 978-0134034324.
Prerequisites & course information
Also listed as ITEC 5208 .