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HCIN 5501

Virtual Reality and 3D User Interfaces

0.5 credit · Graduate

Research in and design of virtual reality and 3D systems. Applications, history, human factors, display and input hardware, and interaction techniques for navigation, selection and manipulation. Students develop and evaluate a VR or 3D system using game engines and devices such as head-mounted displays.

2022

Topics

  • History and Applications of VR 3DUI: Ch1, Ch2
  • Seminar 1: Applications of VR
  • Seminar 2: Immersion, Presence, Embodiment 3DUI: Ch5
  • D Display Technology Bourke, P. (1999). Calculating stereo pairs.
  • Seminar 3: 3D Display Technology Project Milestone #1 due
  • D Input Technology 3DUI: Ch6

Readings

  • 3D User Interfaces: Theory and Practice, 2nd Edition. Joseph J. LaViola Jr., Ernst Kruijff, Ryan P. McMahan, Doug A. Bowman, Ivan Poupyrev. Addison-Wesley, 2017. ISBN-13: 978-0134034324.

Prerequisites & course information

Also listed as ITEC 5208 .

Sources