IMD 2006
Introduction to Game Design and Development
Basic concepts in the design and development of computer games, including: fundamentals of production cycle, genres, gameplay and game mechanics, story and character development, level design, artificial intelligence for games, game user interface, and common development tools.
Topics
- design and development of computer games
- including: fundamentals of production cycle
- genres
- gameplay and game mechanics
- story and character development
- level design
- artificial intelligence for games
- game user interface
- common development tools
Course catalogue
Prerequisites & course information
Prerequisite(s): BIT 2400 and second-year standing in the IMD program. Lecture three hours a week, tutorial/laboratory two hours a week.
Sources
- Course catalogue ↗2026–2027