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IMD 2006

Introduction to Game Design and Development

0.5 credit · Undergraduate

Basic concepts in the design and development of computer games, including: fundamentals of production cycle, genres, gameplay and game mechanics, story and character development, level design, artificial intelligence for games, game user interface, and common development tools.

Topics

Course catalogue

Prerequisites & course information

Prerequisite(s): BIT 2400 and second-year standing in the IMD program. Lecture three hours a week, tutorial/laboratory two hours a week.

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