ITEC 4011
Artificial Intelligence for Digital Media
This course covers the basics of artificial intelligence in games and animation, including behaviour and crowd systems (e.g. boids, reciprocal velocity obstacles, social forces, agent-based modelling, cellular automata), path finding and route planning, as well as procedural animation systems.
Topics
- basics of artificial intelligence in games and animation
Course catalogue
Prerequisites & course information
Prerequisite(s): BIT 2400 or ITEC 2400 or ITEC 2401 or equivalent. Lecture three hours a week, tutorial two hours a week.
Sources
- Course catalogue ↗2026–2027