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ITEC 4011

Artificial Intelligence for Digital Media

0.5 credit · Undergraduate

This course covers the basics of artificial intelligence in games and animation, including behaviour and crowd systems (e.g. boids, reciprocal velocity obstacles, social forces, agent-based modelling, cellular automata), path finding and route planning, as well as procedural animation systems.

Topics

Course catalogue

Prerequisites & course information

Prerequisite(s): BIT 2400 or ITEC 2400 or ITEC 2401 or equivalent. Lecture three hours a week, tutorial two hours a week.

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