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ITEC 4018

GPU Programming and Real-Time Rendering

0.5 credit · Undergraduate

This course deals with the programming of the Graphics Processing Unit (GPU); topics include real-time rendering, shaders, and other advanced programming techniques that utilise single-instruction / multiple thread parallel processing units.

Topics

Course catalogue

Prerequisites & course information

Prerequisite(s): BIT 2400 or equivalent. Lecture three hours a week, tutorial two hours a week.

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