COMS W4160
COMPUTER GRAPHICS
Lect: 3. Introduction to computer graphics. Topics include 3D viewing and projections, geometric modeling using spline curves, graphics systems such as OpenGL, lighting and shading, and global illumination. Significant implementation is required: the final project involves writing an interactive 3D video game in OpenGL. Due to significant overlap in content, only one of COMS 4160 or Barnard COMS 3160BC may be taken for credit
Topics
- 3D viewing and projections
- geometric modeling using spline curves
- graphics systems such as OpenGL
- lighting and shading
- and global illumination
Topics explicitly listed in official catalogue description
Prerequisites & course information
Prerequisites: ( COMS W3134 ) or ( COMS W3136 ) or ( COMS W3137 ) COMS W3134 OR COMS W3136 OR COMS W3137 ; Strong programming background and some mathematical familiarity including linear algebra is required.
Sources
- Course catalogue ↗2026-2027
- Catalogue entry ↗
Catalogue variants
- COMPUTER GRAPHICS · 3.00 points · University catalogue