COMS W4167
COMPUTER ANIMATION
Lect: 3. Theory and practice of physics-based animation algorithms, including animated clothing, hair, smoke, water, collisions, impact, and kitchen sinks. Topics covered: Integration of ordinary differential equations, formulation of physical models, treatment of discontinuities including collisions/contact, animation control, constrained Lagrangian Mechanics, friction/dissipation, continuum mechanics, finite elements, rigid bodies, thin shells, discretization of Navier-Stokes equations. General education requirement: quantitative and deductive reasoning (QUA).
Sources
- Course catalogue ↗2026-2027
- Catalogue entry ↗
Catalogue variants
- COMPUTER ANIMATION · 3.00 points · University catalogue