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CS 3152

Introduction to Computer Game Architecture

4.0 credits · Undergraduate

A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and audio design. Aesthetic and cultural include art and modeling, sound and music, game balance, and player experience.

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Official roster learning outcomes

Prerequisites & course information

for programmers: CS 2110 or permission of the instructor.

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