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CS 4152

Advanced Topics in Computer Game Architecture

3.0 credits · Undergraduate

Project-based follow-up course to CS 3152. Students work in a multidisciplinary team to develop a game that incorporates innovative game technology. Advanced topics include 3D game development, mobile platforms, multiplayer gaming, and nontraditional input devices.There is a special emphasis on developing games that can be submitted to festivals and competitions.

Topics

Official roster learning outcomes

Prerequisites & course information

CS 3152; CS 3300 or CS 3700 or CS 4414 or CS 4450 or CS 4620 or CS 4750.

Sources
Catalogue variants