CS 5630
Physically Based Realistic Rendering
A fast-paced introduction to physically based realistic rendering in both offline and interactive contexts. Topics include radiometry, reflectance and scattering models, Monte Carlo methods, path tracing algorithms, denoising, and real-time ray tracing. Emphasis is on methods that are in widespread current use in film production and high-end games. The course includes a final project that culminates in a rendering competition.
Topics
- Formulate and implement Monte Carlo estimators for illumination integrals and verify them using statistical radiometric tests.
- Implement and maintain rendering software based on path tracing.
- Use custom software as a tool to achieve creative artistic goals.
Official roster learning outcomes
Prerequisites & course information
CS 4620/CS 5620.
Sources
- Course catalogue ↗2026-2027