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CS 5630

Physically Based Realistic Rendering

4.0 credits · Graduate

A fast-paced introduction to physically based realistic rendering in both offline and interactive contexts. Topics include radiometry, reflectance and scattering models, Monte Carlo methods, path tracing algorithms, denoising, and real-time ray tracing. Emphasis is on methods that are in widespread current use in film production and high-end games. The course includes a final project that culminates in a rendering competition.

Topics

Official roster learning outcomes

Prerequisites & course information

CS 4620/CS 5620.

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