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CS 6682

Computation for Content Creation

3.0 credits · Graduate

This course will focus on computational tools and methods for content creation in different domains. We will cover methods used in interactive artistic applications (visual arts, film, music, video games) as well as domains where complete automation is the goal (e.g., photometric reconstruction and image-based rendering, data augmentation). The course will involve a mix of lectures given by the instructor and presentations/discussions about research papers that will be assigned to students. Topics will include: different representations of images (e.g., vector and raster graphics), 3D models (e.g., surface manifolds vs volumetric representations), and audio (e.g., time signals vs short-time spectra), as well as parametric control of these representations and their relation to other types of data. A theory or program heavy project will be completed.

Topics

Official roster learning outcomes

Prerequisites & course information

background equivalent to: CS 1110 or CS 1112 or MATH 2210 or CS 2110 or CS 2112.

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