INFO 4152
Advanced Topics in Computer Game Design
Project-based follow-up course to INFO 3152. Students work in a multidisciplinary team to develop a game that incorporates innovative game mechanics. Advanced topics include nontraditional input schemes, social gameplay, marketing and game analytics. There is a special emphasis on developing games that can be submitted to festivals and competitions, or that can be commercialized.
Topics
- Mastery in game design principles.
- Mastery in game-specific user interfaces.
- Fluency in single-platform game design.
- Fluency in game engine APIs.
- Fluency in level design.
Official roster learning outcomes
Prerequisites & course information
for programmers: INFO 3152; CS 3300 or CS 3700 or CS 4414 or CS 4450 or CS 4620 or CS 4750; or permission of instructor. Prerequisites for designers: INFO 3152; INFO 3300 or INFO 3450; or permission of instructor.
Sources
- Course catalogue ↗2026-2027
- Catalogue entry ↗
Catalogue variants
- Advanced Topics in Computer Game Design · 3.0 · Undergraduate