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CSCI 6615

Augmented and Virtual Reality

3 credits · Graduate

This course will explore augmented and virtual reality from both theoretical and practical lenses. Specific topics will depend in part on class interests and guest lecture content but will include some or all the following: mixed reality, collaboration in AR/VR, immersive analytics, navigation and locomotion in AR/VR, interaction in AR/VR, platforms and toolkits for AR/VR, narrative and gaming, public installations; spatial analysis and related theory, cognitive and psychological aspects including immersion, presence, embodiment, and spatial mental models. Students will get hands-on experience in designing, developing and evaluation of VR / AR applications. Students will also gain experience with identifying problems with current technologies. Students are expected to learn about the history of the medium. CALENDAR NOTES: Students planning to take this course should already have an intermediate understanding of object-oriented programming topics in languages like Java, C# or C++; as well as know data structures and algorithms, and software development practices. Students should also have taken a course providing a basic understanding of game design or HCI/user interface design. EXCLUSIONS: CSCI 4262

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