GAMEDSGN 530
Critical Analysis of Video Games
Students learn about the history of games, the psychology of user engagement, the representation of different groups in games, user interface/user experience (UI/UX), how games are monetized, the different career options in the gaming industry and the connection of audio/visual elements to the narrative structure. Students analyze existing games in the framework of the topics discussed in class.
Sources
- Course catalogue ↗2026-2027