COMPSCI 1750
Computer Graphics
This course covers the fundamentals of 3D computer graphics using a modern shader-based version of OpenGL. Main topics include: geometric coordinate systems and transformations, keyframe animation and interpolation, camera simulation, triangle rasterization, material simulation, texture mapping, image sampling and color theory. The course also touches on ray tracing, geometric modeling and simulation-based animation.
Topics
- geometric coordinate systems and transformations
- keyframe animation and interpolation
- camera simulation
- triangle rasterization
- material simulation
- texture mapping
- image sampling and color theory
Topics explicitly listed in official catalogue description
Sources
- Course catalogue ↗Public 2026-2027 offerings