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COMP 4471

Computer Graphics

0.5 credits · Undergraduate

Undated

Topics

  • A computer graphics course typically focuses on the principles and techniques involved in creating
  • manipulating
  • rendering
  • modeling
  • animation
  • and image processing
  • Acquire skills in image processing techniques, including filtering, blending, and color manipulation, to enhance and modify digital images
  • Demonstrate proficiency in creating and manipulating geometric models, understanding key concepts such as polygons, curves, surfaces, and transformations
  • Understand and apply various rendering techniques, including shading, lighting models, and texture mapping, to produce realistic and visually appealing graphics
  • Apply principles of animation to design and implement dynamic and interactive graphics, including keyframing, interpolation, and motion control
  • Explore the principles of HCI as they relate to computer graphics, including user interface design, usability, and user experience considerations
  • Gain an understanding of the concepts and technologies behind virtual and augmented reality, including 3D modeling for immersive environments

Readings

  • Suggested: Interactive Computer Graphics, A Top-Down Approach Using OpenGL, Third Edition by Edward Angel Computer Graphics with OpenGL, Fourth Edition by Hearn, Baker, Carithers
Sources