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ENGL 2246

Interactive Fiction and Gaming

Undergraduate

examines the evolution and role of interactivity in literature, media, and culture, especially when interactivity is offered as a game. Focusing on texts ranging from second person fiction to tabletop gaming and video games, this course also centers the reader or player as an object of study.

Prerequisites & course information

PR: 6 credit hours in English at the 1000 level

Sources