ENGL 2246
Interactive Fiction and Gaming
examines the evolution and role of interactivity in literature, media, and culture, especially when interactivity is offered as a game. Focusing on texts ranging from second person fiction to tabletop gaming and video games, this course also centers the reader or player as an object of study.
Prerequisites & course information
PR: 6 credit hours in English at the 1000 level
Sources
- Course catalogue ↗2026-2027