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EECS 440

Extended Reality for Social Impact

Undergraduate credit

Design, development, and application of virtual and augmented reality software for social impact. Topics include: virtual reality, augmented reality, game engines, ethics / accessibility, interaction design patterns, agile project management, stakeholder outreach, XR history / culture, and portfolio construction. Student teams develop and exhibit socially impactful new VR / AR applications.

Topics

Topics explicitly listed in official catalogue description

Prerequisites & course information

EECS 281; (C or better, No OP/F). (Prerequisites enforced at registration.) (BS). May not be repeated for credit.

Sources
Catalogue variants