EECS 440
Extended Reality for Social Impact
Design, development, and application of virtual and augmented reality software for social impact. Topics include: virtual reality, augmented reality, game engines, ethics / accessibility, interaction design patterns, agile project management, stakeholder outreach, XR history / culture, and portfolio construction. Student teams develop and exhibit socially impactful new VR / AR applications.
Topics
- virtual reality
- augmented reality
- game engines
- ethics / accessibility
- interaction design patterns
- agile project management
- stakeholder outreach
- XR history / culture
- and portfolio construction
Topics explicitly listed in official catalogue description
Prerequisites & course information
EECS 281; (C or better, No OP/F). (Prerequisites enforced at registration.) (BS). May not be repeated for credit.
Sources
- Course catalogue ↗2026-2027
- Catalogue entry ↗
Catalogue variants
- Extended Reality for Social Impact · 4 · College of Engineering catalogue