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EECS 494

Computer Game Design and Development

Undergraduate credit

Design, development, and application of digital games. Topics include: game engines, design patterns, shaders and graphics programming, agile development methods, iterative game/ experience design, project management and resource allocation, virtual reality, classic games, multidisciplinary relationships, product exhibition, and portfolio construction. Students work in teams to develop and exhibit new games.

Topics

Topics explicitly listed in official catalogue description

Prerequisites & course information

EECS 281; (C or better, No OP/F). (Prerequisites enforced at registration.) (BS). May not be repeated for credit. F.

Sources
Catalogue variants