EECS 494
Computer Game Design and Development
Design, development, and application of digital games. Topics include: game engines, design patterns, shaders and graphics programming, agile development methods, iterative game/ experience design, project management and resource allocation, virtual reality, classic games, multidisciplinary relationships, product exhibition, and portfolio construction. Students work in teams to develop and exhibit new games.
Topics
- game engines
- design patterns
- shaders and graphics programming
- agile development methods
- iterative game/ experience design
- project management and resource allocation
- virtual reality
- classic games
- multidisciplinary relationships
- product exhibition
- and portfolio construction
Topics explicitly listed in official catalogue description
Prerequisites & course information
EECS 281; (C or better, No OP/F). (Prerequisites enforced at registration.) (BS). May not be repeated for credit. F.
Sources
Catalogue variants
- Computer Game Design and Development · 4 · College of Engineering catalogue
- Computer Game Design and Development · Graduate credit