SI 410
Ethics and Information Technology
Applies an emergent philosophy of information to a variety of new technologies that are inherently social in their design, construction, and use. Learning modules include: social media interaction; remembering/forgetting; and game design ethics. By collaborating on building a wiki community, students explore ethical/unethical information behaviors and test information quality metrics.
Prerequisites & course information
Junior or Senior. (Prerequisites enforced at registration.) May not be repeated for credit.
Sources
- Course catalogue ↗2026-2027
Catalogue variants
- Ethics and Information Technology · Undergraduate credit