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21M.380

Music and Technology: Live Electronics Performance Practices

Undergraduate · Historical course

Fall 2016 · Music and Technology: Recording Techniques and Audio Production

Topics

  • The art of sound recording
  • Physics of sound
  • Microphones
  • Perception of sound
  • Workshop: MOSS intro and mic handling
  • Basic sound editing techniques
  • Workshop: Cables, preamps, patchbays
  • Filters and EQs
  • Stereo recording techniques
  • Dynamics and compression
  • Workshop: Stereo recording practice
  • Workshop: Headphone monitoring
  • Digital audio
  • Mixing consoles
  • Student presentations: Recording session plans
  • Mixing strategies
  • Recording session 1 (classical piano solo)
  • Room acoustics and reverberation
  • Recording session 2 (R&B group)
  • Recording session 3 (progressive metal group)
  • Review, preview
  • Sound quality and critical listening
  • Recording session 4 (classical piano trio)
  • Recording session 5 (classical violin & piano duet)
  • Mastering techniques
  • Workshop: Command-line sound editing
  • Guest speaker: Al Kooper
  • Workshop: 5.1 surround sound

Readings

Spring 2016 · Music and Technology: Sound Design

In this course, we will rebuild the everyday sounds of nature, machines, and animals from scratch and encapsulate them in dynamic sound objects which can be embedded into computer games, animations, movies, virtual environments, sound installations, and theatre productions. You will learn how to analyze and model sounds and resynthesize them with the open-source graphical programming environment Pure Data (Pd). Our work will be guided by Andy Farnell's book _Designing Sound_ (MIT Press, 2010). No previous programming experience is required.

Readings

Spring 2011

This course is a creative, hands-on exploration of contemporary and historical approaches to live electronics performance and improvisation, including basic analog instrument design, computer synthesis programming, and hardware and software interface design.

Readings

Spring 2010 · Music and Technology: Algorithmic and Generative Music

This course examines the history, techniques, and aesthetics of mechanical and computer-aided approaches to algorithmic music composition and generative music systems. Through creative hands-on projects, readings, listening assignments, and lectures, students will explore a variety of historical and contemporary approaches. Diverse tools and systems will be employed, including applications in Python, MIDI, Csound, SuperCollider, and Pure Data.

Readings

Fall 2009 · Music and Technology (Contemporary History and Aesthetics)

This course is an investigation into the history and aesthetics of music and technology as deployed in experimental and popular musics from the 19th century to the present. Through original research, creative hands-on projects, readings, and lectures, the following topics will be explored. The history of radio, audio recording, and the recording studio, as well as the development of musique concrète and early electronic instruments. The creation and extension of musical interfaces by composers such as Harry Partch, John Cage, Conlon Nancarrow, and others. The exploration of electromagnetic technologies in pickups, and the development of dub, hip-hop, and turntablism. The history and application of the analog synthesizer, from the Moog modular to the Roland TR-808. The history of computer music, including music synthesis and representation languages. Contemporary practices in circuit bending, live electronics, and electro-acoustic music, as well as issues in copyright and intellectual property, will also be examined. No prerequisites.

Readings

Sources