6.073
Creating Video Games
Fall 2014
Topics
- Introduction; Guest Pablo Suarez ( Red Cross/Red Crescent Climate Center ); Game Engines; Meaningful Decisions in Games
- Project 1; Brainstorming and Low-Fidelity Prototyping
- Revision Control; Game Engines; Vision Statement
- Project 2 Intro; Project 2 Elevator Pitches; Digital Prototypes; Project 2 Team Choice
- Agile Software Development
- Agile Project Management
- Quality Assurance; Playtesting by Genevieve Conley ( Riot Games ); Focus Testing Results
- Project 2 Presentations; Project 3; Digital Prototype with User Interference
- Guest Lecture – Hidetaka “SWERY” Suehiro ( Access Games )
- Project 3 Check-In; UI and Usability
- Game Development and Best Practices by Tim Cowan ( EA Games )
- Project 3 Presentations; Project 4 Topics by Guest Pablo Suarez ( Red Cross/Red Crescent Climate Center ); Project 4 Brainstorming
- Project 4 Planning and Team Formation; Serious Games
- Aesthetics
- Freedoms of Play by Scot Osterweil (MIT Game Lab); Project 4 Playtesting; Project 4 Status Report
- Team Dynamics
- Working with Artists by Luigi Guatieri
- Fiction and Narrative in Video Games
- Working with Sound Designers by Richard Ludlow and Andy Forsberg ( Hexany Audio )
- Writing in Games by Heather Albano and Laura Baldwin
- Guest Lecture: Blizzard Entertainment
- Project 4 Check-in Presentations; Scope
- Project 4 Feedback; Team Discussions
- Running a Game Studio (Guest Lecture by Michael Carriere and Jenna Hoffstein of the Indie Game Collective )
- Getting Players to Your Game by Sean Baptiste ( Fire Hose Games )
- Final Presentation Rehearsal
- Final Presentations
Readings
- This class does not have a required textbook, but a useful book to read for advice on game design is Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers . Charles River Media, 2009.
Sources
- Course catalogue ↗Historical OpenCourseWare
- MIT OCW syllabus ↗
- MIT OCW calendar ↗
- Historical MIT OpenCourseWare offering. Named reading entries and schedule topics are automatically extracted from the linked source pages.