6.837
Computer Graphics
Fall 2012
Topics
- Introduction and Course Overview
- Bezier Curves and Splines
- Curves Properties and Conversion, Surface Representation
- Coordinates and Transformations
- Hierarchical Modeling
- Color
- Basics of Computer Animation—Skinning/Enveloping
- Particle Systems and ODEs
- Particle Systems and ODE Solvers II, Mass Spring Modeling
- Implicit Integration, Collision Detection
- Collision Detection and Response
- Ray Casting and Rendering
- Ray Casting II
- Ray Tracing
- Acceleration Structures for Ray Casting
- Shading and Material Appearance
- Texture Mapping and Shaders
- Sampling, Aliasing, and Mipmaps
- Global Illumination and Monte Carlo
- Image-Based Rendering and Lighting
- Output Devices
- Graphics Pipeline and Rasterization
- Graphics Pipeline and Rasterization II
- Real-time Shadows
- Graphics Hardware and Computer Games
Readings
- No textbook is required
- Watt, Alan. 3D Computer Graphics . Addison-Wesley, 1999. ISBN: 9780201398557.
- Akenine-Moller, Tomas, Eric Haines and Naty Hoffman. Real-Time Rendering . 3rd ed. A K Peters/CRC Press, 2008. ISBN: 9781568814247.
Sources
- Course catalogue ↗Historical OpenCourseWare
- MIT OCW syllabus ↗
- MIT OCW calendar ↗
- Historical MIT OpenCourseWare offering. Named reading entries and schedule topics are automatically extracted from the linked source pages.