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Algorithms for Computer Animation

Graduate · Historical course

Fall 2002

Topics

  • Animation Principles
  • Keyframing
  • Open Topic
  • Motion Capture
  • Particle Systems
  • Constraints Extended Abstracts for Project Due
  • Optimization
  • Rigid Bodies
  • Control of Rigid-Body Dynamics
  • Automated Learning of Muscle Control
  • Natural and Expressive Motion
  • Approximating Physics
  • Flexible Bodies
  • Cloth
  • Project Progress Reports
  • Interactive Synthetic Characters (Prof. Blumberg)
  • Smoke
  • Fluids
  • Motion Editing
  • Higher-Level Behaviors
  • Robot Controllers for Legged Locomotion
  • Composable Controllers
  • Open Topic Final Project Reports

Readings

  • Thomas, Frank, and Ollie Jonston. “Our Procedures.” Chapter 9 in The Illlusion of Life: Disney Animation . Revised ed. Disney Editions, October 19, 1995. ISBN: 0786860707.
    Required
  • Lasseter, John. Principles of traditional animation applied to 3D computer animation . SIGGRAPH 1987.
    Required
  • Zhao, Jianmin, and Norman I. Badler. “Inverse kinematics positioning using nonlinear programming for highly articulated figures.” ACM Transactions on Graphics (TOG) 13, no. 4 (October 1994).
    Required
  • Rose, Charles F.,III, Peter - Pike Sloan, and ael Cohen. “Artist-Directed Inverse Kinematic Using Radial Basis Function Interpolation_._ Eurographics Conference 2001.
    Recommended
  • Recommended
  • Witkin, Andrew, and Zoran Popovic. Motion Warping. SIGGRAPH 1995.
    Required
  • Bodenheimer, Bobby, Charles F. Rose, III, Seth Rosenthal, and John Pella. The Process of Motion Capture: Dealing with the Data. Computer Animation and Simulation,‘97. Proceedings of the Eurographics Workshop.
    Recommended
  • Gleicher, Michael. Retargetting Motion to new character. SIGGRAPH 1998.
    Recommended
  • Rose, Charles F., III, Michael Cohen, and Bobby Bodenheimer. “Verbs and Adverbs: Multidimensional Motion Interpolation.” IEEE Computer Graphics And Applications 18, no. 5.
    Recommended
  • Brand, Matthew, and Aaron Hertzmann. Style machines. SIGGRAPH 2000.
    Recommended
  • Li, Yan, Tianshu Wang, and Heung-Yeung Shum. Motion Textures: A Two - Level Statistical Model for Character Motion Synthesis. SIGGRAPH 2002.
    Recommended
  • Kovar, Lucas, Michael Gleicher, and Fred Pighin. Motion Graphs. SIGGRAPH 2002.
    Recommended
  • Arikan, Okan, and D. A. Interactive Motion Generation From Examples. SIGGRAPH 2002.
    Recommended
  • Lee, Jehee, Jinxiang Chai, Paul S. A. Reitsma, Jessica K. Hodgins, and Nancy S. Pollard. Interactive Contol of Avatars Animated With Human Motion Data. SIGGRAPH 2002.
    Recommended
  • Pullen, Katherine, and Christoph Bregler. Motion Capture Assisted Animation: Texturing and Synthesis. SIGGRAPH 2002.
    Recommended
  • Karl Sims. Particle animation and rendering using data parallel computation. SIGGRAPH 1990.
    Required
  • Reeves, William T. Particle systems - a technique for modeling a class of fuzzy objects. SIGGRAPH 1983.
    Recommended
  • Hahn, James K. Realistic animation of rigid bodies. SIGGRAPH 1988.
    Recommended
  • Milenkovic, Victor J., and Harald Schmidl. Optimization-based animation. SIGGRAPH 2001.
    Recommended
  • Isaacs, Paul M., and Michael F. Cohen. Controlling dynamic simulation with kinematic constraints. SIGGRAPH 1987.
    Recommended
  • Witkin, Andrew, and Michael Kass. Spacetime constraints. SIGGRAPH 1988.
    Recommended
  • Grzeszczuk, Radek, Demetri Terzopoulos, and Geoffrey Hinton. NeuroAnimator: fast neural network emulation and control of physics-based models. SIGGRAPH 1998.
    Recommended
  • Terzopoulos, Demetri, John Platt. Alan Barr, and Kurt Fleischer. Elastically deformable models. SIGGRAPH 1987.
    Recommended
  • Stam, Jos. Stable Fluids. SIGGRAPH 1999.
    Recommended
  • Foster, Nick, and Ronald Fedkiw. Practical animation of liquids. SIGGRAPH 2001.
    Recommended
  • Marc H. Raibert, Jessica K. Hodgins. Animation of Dynamic Legged Locomotion. SIGGRAPH 1991.
    Recommended
  • Faloutsos, Petros, Michiel van de Panne, and Demetri Terzopoulos. Composable controllers for physics - based character animation. SIGGRAPH 2001.
    Recommended
  • Platt, John C., and Alan H. Barr. Constraints methods for flexible models. SIGGRAPH 1988.
    Required
  • Cohen, Michael F. Interactive spacetime control for animation. SIGGRAPH 1992.
    Required
  • Witkin, Andrew, and Michael Kass. Spacetime Constraints. SIGGRAPH 1988.
    Recommended
  • Grzeszczuk, Radek, and Demetri Terzopoulos. Automated Learning of Muscle - Actuated Locomotion Through Control Abstraction. SIGGRAPH 1995.
    Required
  • Brand, Matthew, and Aaron Hertzmann. _Style Machines._SIGGRAPH 2000.
    Required
  • Terzopoulos, Demetri, John Platt, and Alan Barr, Kurt Fleischer. Elastically deformable models. SIGGRAPH 1987.
    Required
  • Terzopoulos, Demetri, and Kurt Fleischer. Modeling inelastic deformation: viscolelasticity, plasticity, fracture. SIGGRAPH 1988.
    Recommended
  • Baraff, David, and Andrew Witkin. Dynamic simulation of non - penetrating flexible bodies. SIGGRAPH 1992.
    Recommended
  • Baraff, David, and Andrew Witkin. Large steps in cloth simulation.
    Recommended
  • _———. Dynamic simulation of non-penetrating flexible bodies._SIGGRAPH 1998.
    Recommended
  • Blumberg, Bruce, Marc Downie, Yuri Ivanov, Matt Berlin, Michael Patrick Johnson, and Bill Tomlinson. Integrated learning for interactive synthetic characters. SIGGRAPH 2002.
    Required
  • Jos Stam. Stable Fluids. SIGGRAPH 1999.
    Required
  • Rose, Charles F., III, Michael Cohen, and Bobby Bodenheimer. “Verbs and Adverbs: Multidimensional Motion Interpolation.” IEEE Computer Graphics And Applications 18, no. 5.
    Required
  • Witkin, Andrew, and Zoran Popovic. Motion Warping. SIGGRAPH 1995.
    Recommended
  • Faloutsos, Petros, Michiel van de Panne, and Demetri Terzopoulos. Composable controllers for physics-based character animation. SIGGRAPH 2001.
    Required
Sources