everything.study
CMS.301

Game Design Methods

3-0-9 units. HASS-A · Undergraduate

Provides an introduction to the process of designing games and playful experiences. Familiarizes students with concepts, methods, techniques and tools used in the design of a wide variety of games. Focuses on aspects of the process such as rapid prototyping, play testing, and design iteration using a player-centered approach. Students work in project groups where they engage with a series of confined exercises, practice communicating design ideas, and discuss their own and others work in a constructive manner. No prior programming experience required. Limited to 15.

Spring 2016 · Introduction to Game Design Methods

Topics

  • Course Presentation
  • Contexts of Play
  • Crit Session 1
  • The Building Blocks of Game Design
  • Gaming Session
  • Crit Session 2
  • Design Process I
  • Crit Session 3
  • Design Process II
  • Crit Session 4
  • Prototyping
  • Crit Session 5
  • Playtesting
  • Crit Session 6
  • Game Design Research
  • Gaming Session 1
  • Gaming Session 2
  • Crit Session 7: Concept
  • Low Fidelity Prototyping
  • Crit Session 8: First Iteration Prototype
  • Gaming Session 3
  • Cross Section Testing
  • Crit Session 9: Second Iteration Prototype
  • Group Based Consultation
  • Final Presentations
  • Final Presentations (cont.)

Readings

Prerequisites & course information

Prereq: None U (Spring) 3-0-9 units. HASS-A

Sources