Design and Development of Games for Learning
Immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. Explores the design and use of games in the classroom in addition to research and development issues associated with computer-based (desktop and handheld) and non-computer-based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings. All levels of computer experience welcome. Students taking graduate version complete additional assignments.
Spring 2015 · Computer Games and Simulations for Education and Exploration
Topics
- Introduction
- Designing Curriculum for Commercial Off the Shelf Games
- Multiplayer Games
- Game Curriculum Presentations
- Board Games
- Board Games (cont.)
- Board Game Presentations
- Digital Games
- Digital Games (cont.)
- Digital Games Presentations
Readings
- [Gee] = Gee, James Paul. What Video Games Have To Teach Us About Learning and Literacy . St. Martin’s Griffin, 2007. ISBN: 9781403984531.
- WEEK #: 1 · TOPICS: Introduction · READINGS: None
- [Gee] Chapters 1 and 2.
- [Gee] Chapters 3 and 4.
- [Gee] Chapters 5 and 6.
- [Gee] Chapters 7 and 8.
- Levy, Frank, and Richard J. Murnane. “How Computerized Work and Globalization Shape Human Skill Demands.” In Learning in the Global Era: International Perspectives on Globalization and Education. University of California Press, 2007. ISBN: 9780520254367.
- WEEK #: 6 · TOPICS: Game Gurriculum Presentations · READINGS: None
- WEEK #: 7 · TOPICS: Game Curriculum Presentations (cont.) · READINGS: None
- [Schell] Chapters 1 and 2.
- [Schell] Chapters 3 and 4.
- Daviau, Selinker, et al. Excerpts - Kobold Guide to Board Game Design_ ._ Open Design LLC, 2012. ISBN: 9781936781041.
- [Schell] Chapters 5 and 6.
- [Schell] Chapters 7 and 8.
- [Schell] Chapters 9 and 10.
- [Schell] Chapters 11 and 12.
- Bogost, Ian. “Intro, Empathy, Exercise, Conclusion_. ” In _How to Do Things With Video Games. University of Minnesota Press, 2011. ISBN: 9780816676477.
- 21 · Digital Games (cont.) · Fullerton, Tracy. “Playtesting.” Chapter 9 in Game Design Workshop: A Playcentric Approach to Creating Innovative Games . AK Peters/CRC Press, 2014. ISBN: 9781482217162.
Prerequisites & course information
Same subject as 11.127[J] Subject meets with 11.252[J] , CMS.863[J] Prereq: None U (Spring) 3-6-3 units. HASS-H
Sources
- Course catalogue ↗2026–2027
- MIT OpenCourseWare ↗Spring 2015
- MIT OCW calendar ↗
- MIT OCW syllabus ↗
- MIT OCW readings ↗
- Historical MIT OpenCourseWare offering. Named reading entries and schedule topics are automatically extracted from the linked source pages.