CMS.836
Social Justice and The Documentary Film
Explores the history and current state of social-issue documentary. Examines how cultural and political upheaval and technological change have converged at different moments to bring about new waves of activist documentary film production. Particular focus on films and other non-fiction media of the present and recent past. Students screen and analyze a series of key films and work in groups to produce their own short documentary using digital video and computer-based editing. Students taking graduate version complete additional assignments. Limited to 18.
Spring 2015 · Computer Games and Simulations for Education and Exploration
Topics
- Introduction
- Designing Curriculum for Commercial Off the Shelf Games
- Multiplayer Games
- Game Curriculum Presentations
- Board Games
- Board Games (cont.)
- Board Game Presentations
- Digital Games
- Digital Games (cont.)
- Digital Games Presentations
Readings
- [Gee] = Gee, James Paul. What Video Games Have To Teach Us About Learning and Literacy . St. Martin’s Griffin, 2007. ISBN: 9781403984531.
- WEEK #: 1 · TOPICS: Introduction · READINGS: None
- [Gee] Chapters 1 and 2.
- [Gee] Chapters 3 and 4.
- [Gee] Chapters 5 and 6.
- [Gee] Chapters 7 and 8.
- Levy, Frank, and Richard J. Murnane. “How Computerized Work and Globalization Shape Human Skill Demands.” In Learning in the Global Era: International Perspectives on Globalization and Education. University of California Press, 2007. ISBN: 9780520254367.
- WEEK #: 6 · TOPICS: Game Gurriculum Presentations · READINGS: None
- WEEK #: 7 · TOPICS: Game Curriculum Presentations (cont.) · READINGS: None
- [Schell] Chapters 1 and 2.
- [Schell] Chapters 3 and 4.
- Daviau, Selinker, et al. Excerpts - Kobold Guide to Board Game Design_ ._ Open Design LLC, 2012. ISBN: 9781936781041.
- [Schell] Chapters 5 and 6.
- [Schell] Chapters 7 and 8.
- [Schell] Chapters 9 and 10.
- [Schell] Chapters 11 and 12.
- Bogost, Ian. “Intro, Empathy, Exercise, Conclusion_. ” In _How to Do Things With Video Games. University of Minnesota Press, 2011. ISBN: 9780816676477.
- 21 · Digital Games (cont.) · Fullerton, Tracy. “Playtesting.” Chapter 9 in Game Design Workshop: A Playcentric Approach to Creating Innovative Games . AK Peters/CRC Press, 2014. ISBN: 9781482217162.
Prerequisites & course information
Subject meets with 21W.786[J] , CMS.336[J] , WGS.287[J] Prereq: None G (Fall) 3-0-9 units
Sources
- Course catalogue ↗2026–2027
- MIT OpenCourseWare ↗Spring 2015
- MIT OCW calendar ↗
- MIT OCW syllabus ↗
- MIT OCW readings ↗
- Historical MIT OpenCourseWare offering. Named reading entries and schedule topics are automatically extracted from the linked source pages.