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CMS.864

Game Design

3-3-6 units · Graduate

Practical instruction in the design and analysis of non-digital games. Provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-playing games. Students taking the graduate version complete additional assignments. Limited to 20.

Fall 2010

This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.

Readings

  • Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-digital Exercises for Video Game Designers . Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 97815845058081.
    Listed reading
Spring 2008

Topics

  • Lecture: design [JJ]
  • Workshop: introduction to playtesting [DR]
  • Lecture: types of fun and game history [JJ]
  • Lecture: game design patterns and twenty formal game questions [DR, CFV]
  • Guest workshop, Scot Osterweil: playtesting exercise – poker variants
  • Guest lecture, Barry Kudrowitz: toys
  • Workshop: fortunetelling, games of chance and dice (Roulette, Bingo, Tarot) [CFV]
  • Lecture: competition and chance [PT]
  • Lecture: the player [CFV]
  • Workshop: Doris’ 1000 blank cards [DR]
  • Lecture: card and guessing games [PT]
  • Lecture: information [PT]
  • Workshop: initial presentation poker deck game, playtest to get feedback, and suggest changes [all]
  • Workshop: racing games (Parcheesi, Life, Goose, Mille Bournes) [CFV]
  • Lecture: racing games [CFV]
  • Guest lecture, Dennis Loo: gambling and probability
  • Lecture: space games [CFV]
  • Guest lecture, Denis Dyack
  • Workshop: Go, Chess, Xiangqi, Hasami Shogi, Draughts [PT]
  • Lecture: possibility space [PT]
  • Lecture: feedback and emergence [JJ]
  • Workshop: board game playtest
  • Lecture: bending and breaking [JJ]
  • Guest lecture, Marc LeBlanc
  • Workshop: LAN party (conflict, competition, and cooperation) [PT]
  • Lecture: digital games [JJ]
  • Lecture: abstraction and simulation [all]
  • Lecture: social play [JJ]
  • Workshop: narrative play (riddles, puzzles, and word games) [DR, CFV]
  • Guest lecture, Sam Ford: wrestling, meaning, and symbols
  • Guest lecture, Joshua Green: That’s Just Not Cricket!
  • Guest workshop, Stephen Balzac: live-action roleplaying game
  • Guest lecture, Stephen Balzac: exploiting the constraints
  • Guest lecture, Jason Haas: improv games
  • Workshop: playtest for the final project
  • Guest lecture, Chris Weaver
  • Lecture: course evaluations and postmortem [PT]

Readings

Prerequisites & course information

Prereq: One subject in Comparative Media Studies or permission of instructor G (Spring) Not offered regularly; consult department 3-3-6 units

Sources