STS.445
Technologies for Creative Learning
Fall 2009
This course explores the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO® Programmable Brick, Scratch software and Computer Clubhouse after-school learning centers. Includes activities with new educational technologies, reflections on learning experiences, and discussion of strategies and principles underlying the design of new tools and activities.
Readings
- Papert, S. “What’s the Big Idea: Toward a Pedagogy of Idea Power.” IBM Systems Journal 39, no. 3-4 (2000): 720-729.
- Kolodner, J. L. “The Learning Sciences: Past, Present, and Future.” Educational Technology: The Magazine for Managers of Change in Education 44, no. 3 (2004): 37-42.
- Resnick, M., F. Martin, R. Berg, R. Borovoy, V. Colella, K. Kramer, and B. Silverman. “Digital Manipulatives: New Toys to Think With.” Proceedings of the CHI ‘98 Conference (1998): 281-287.
- Fischer, G. “Social Creativity: Turning Barriers into Opportunities for Collaborative Design.” Proceedings of the Participatory Design Conference , 2004.
- Brown, J. S., and R. Adler. “Minds on Fire.” Educause Review 43, no. 1 (2008): 16-32.
- Duckworth, E. “The Having of Wonderful Ideas.” Chapter 1 in “ The Having of Wonderful Ideas” and Other Essays on Teaching and Learning . 3rd ed. New York, NY: Teachers College Press, 2006.
- Dewey, J. Experience and Education . Indianapolis, IN: Kappa Delta Phi, 1998 (reprint of 1938). ISBN: 9780912099354.
- Buechley, L. “LilyPad in the Wild: How Hardware’s Long Tail is Supporting New Engineering and Design Communities.” Upcoming in Proceedings of Designing Interactive Systems (DIS), August 2010, Aarhus Denmark.
- Gardner, H. “A Multiplicity of Intelligences: In Tribute to Professor Luigi Vignolo.” 1998/2004.
- Gee, J. P. In What Video Games Have to Teach Us About Learning and Literacy . 2nd ed. New York, NY: Macmillan, 2007. Chapters 1 and 2. ISBN: 9781403984531.
- Fortugno, N., and E. Zimmerman. “Learning to Play to Learn: Lessons in Educational Game Design.” 2005.
Sources
- Course catalogue ↗Historical OpenCourseWare
- MIT OCW readings ↗
- MIT OCW syllabus ↗
- Historical MIT OpenCourseWare offering. Named reading entries and schedule topics are automatically extracted from the linked source pages.