COMM_ST 272-0
Creativity and the Business of Entertainment
Introduction to the business of entertainment. Examination of the production, marketing, selling, and distribution across various contexts, including streaming, film, television, live performance, theater, and video games, from independent creators to large multinational companies, and including the effects of AI on entertainment.
Prerequisites & course information
SoC Individual and Social Behavior Distro
Sources
- Course catalogue ↗2026–2027