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COMP_SCI 317-0

Sports, Technology and Learning

1 Unit · Graduate

Sports, Technology and Learning will examine the apparent alignment and discrepancies among these three areas. Students will read conference and journal papers, watch sports-related movies, critique existing sports-related technologies, and prototype their own technologies. We also plan to include guest speakers from other universities, industry, and sports teams.In addition to in-class discussions and student reflections, students will complete a course project. The course projects can take on many different forms. Some possible project areas include creating a custom wearable device, using data mining to model or predict sports-related behaviors or actions, or designing a curriculum to engage student-athletes in consequential learning experiences. Projects can be completed in groups or individually. Many elements of the course will involve students using different computer programming tools.

Prerequisites & course information

Prerequisites: see individual course descriptions. SoC Humanities and Fine Arts Distro SoC Individual and Social Behavior Distro SoC Mathematics, Science, and Technology Distro

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