Online Markets
Online markets are causing significant changes to society. Examples include eBay, airBnB, tinder, Uber, stackexchange, and Amazon. This class gives an introduction to the science of online markets combining topics from game theory and economics with topics from machine learning and algorithms. The two main topics of interest are how individuals in these market places optimize their strategies and how the market designer optimizes the rules of the market place so that, when individuals optimize their strategies, desired market outcomes are achieved. Student work will be a mix of problem sets and short projects.
Prerequisites & course information
Prerequisites: CS 212 (Discrete Math) and(CS 208 or CS 214 (Data Structures)) or CS 336 (Algorithms) or ECON 380-1 (Game Theory). SoC Individual and Social Behavior Distro SoC Mathematics, Science, and Technology Distro
Sources
- Course catalogue ↗2026–2027
- Catalogue entry ↗
Catalogue variants
- Online Markets · 1 Unit · Undergraduate