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CSE 44849

Video Game Design

(3 Credit Hours) · Undergraduate

- History and evolution of video games and digital effects in the entertainment industry. - Taxonomy of videogames: space of representation, type of interaction, platform, number of players and objectives. - Design and production of a video game. - Programming of a videogame: equipment and processes, programming languages, game architecture - Simulation: physics, collisions, behavior, roads, spatial data structures - Graphics: 3D modeling of characters and environment, HUD, textures, lighting, special effects. - Audio: programming and integration in the game. - Artificial intelligence and video games - Animation: character animation, environment animation, camera movement. - Network and multiplayer games. - Video game engines: scene graphic architecture, graphic process phases, graphic path, most important engines and their characteristics - Development platforms: desktop, web, consoles, mobiles - Business models in video games

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