IMALR-GT 305
Designing Games
Most social interactions can be seen as some sort of convention-based, playful series of events, but games tend to be more specific, designed artifacts with rules, stories and mechanics. This course introduces the basics of game design and game development with the Unity game engine, focusing on iterative design and playtesting. As we cover fundamental concepts such as core mechanics, balance, tutorial, economy, systems, role-playing, narrative, conflict and cooperation, we will explore how games can also act as dynamic representations of life, and thus can provide social and political commentaries as well.
Sources
- Course catalogue ↗2026-2027