Sports and Gaming Analytics
The “Moneyball revolution” in sports has inspired great interest in the transformative potential of statistics. This “1/2 credit course will introduce students to the growing field of sports analytics while creating for students an opportunity to practice and improve their analytical skills on real problems that are accessible and fun for anyone. This course is meant for students with an interest in sports and a foundational knowledge of statistics. While the context will be sports related and the expectation of students is that they are interested and knowledgeable about most major sports, the skills and techniques gained will be widely applicable and generalizable with applications in diverse areas. The course is very applied and very data driven. Students will conduct hands on work with real data using JMP software, R or Python. Along the way, students will learn new techniques for analyzing data and gain practical and useful skills that will be broadly applicable across many areas. Prerequisite: STAT 6130 OR STAT 6210 0.5 Course Units
Sources
- Course catalogue ↗2026–2027