REAL-TIME RENDERING SYSTEMS
This course bridges the fundamentals of real-time graphics pipelines with practical experience in game engines, shader programming, XR (AR/VR), projection mapping, and virtual production. Students will combine technical depth in rendering software and hardware systems with creative, interactive applications. Hands-on projects using modern tools, such as the Unity Engine, GLSL/HLSL, and real-time GPU profilers, will emphasize system performance and perceptual feedback in immersive environments.
Prerequisites & course information
Short Title: REAL-TIME RENDERING SYSTEMS Department: Electrical & Computer Eng. Grade Mode: Standard Letter Course Type: Lecture Credit Hours: 3 Restrictions: Enrollment is limited to Undergraduate, Undergraduate Professional or Visiting Undergraduate level students. Course Level: Undergraduate Upper-Level Prerequisite(s): COMP 140 and ( ELEC 220 or COMP 222 )
Sources
- Course catalogue ↗2026–2027