Audio for Gaming
The course is intended to provide students a basic understanding of the creation and implementation all audio assets for a provided video game. Demonstrations and hands-on experience will enable students to gain a practical working knowledge of the integration of sound and music into games using middleware. Gameplay and roundtable discussions of several styles of games, along with a field trip to the Strong National Museum of Play will foster critical analysis. Students will primarily work with Wwise, Reaper, Pro Tools, and Logic Pro. Topics will include sound effect creation, foley, dialog recording and editing, soundtrack composition for interactive, and working within a game environment. The course will also feature guest lectures by industry leading professionals, who will share their experience and insights. Supplementary software discussed will include Unreal and Nuendo.
Sources
- Course catalogue ↗2026-2027