CDM 135
— Object-Oriented Programming for Artists
Introduction to object-oriented programming for artists. Focus on understanding the metaphors and potential of object-oriented programming for sound, video, performance, and interactive installations.
Prerequisites & course information
Course Description: Introduction to object-oriented programming for artists. Focus on understanding the metaphors and potential of object-oriented programming for sound, video, performance, and interactive installations. Learning Activities: Lecture/Discussion 3 hour(s), Laboratory 3 hour(s). Grade Mode: Letter. Learning Activities: Lecture/Discussion 3 hour(s), Laboratory 3 hour(s). Grade Mode: Letter.
Sources
- Course catalogue ↗2026-2027