— Introduction to Analog Game Design
Fundamental theories and practices of analog game design. Pen & paper, dice & cards, checkers & chess to riddles & stories, track & field, and other forms of play. Prototype, playtest, and presentation of original analog games.
Prerequisites & course information
Course Description: Fundamental theories and practices of analog game design. Pen & paper, dice & cards, checkers & chess to riddles & stories, track & field, and other forms of play. Prototype, playtest, and presentation of original analog games. Learning Activities: Lecture/Discussion 3 hour(s), Laboratory 3 hour(s). Grade Mode: Letter. General Education: Arts & Humanities (AH); Visual Literacy (VL). Learning Activities: Lecture/Discussion 3 hour(s), Laboratory 3 hour(s). Grade Mode: Letter. General Education: Arts & Humanities (AH); Visual Literacy (VL).
Sources
- Course catalogue ↗2026-2027