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CDM 173

— Introduction to Analog Game Design

(4 units)

Fundamental theories and practices of analog game design. Pen & paper, dice & cards, checkers & chess to riddles & stories, track & field, and other forms of play. Prototype, playtest, and presentation of original analog games.

Prerequisites & course information

Course Description: Fundamental theories and practices of analog game design. Pen & paper, dice & cards, checkers & chess to riddles & stories, track & field, and other forms of play. Prototype, playtest, and presentation of original analog games. Learning Activities: Lecture/Discussion 3 hour(s), Laboratory 3 hour(s). Grade Mode: Letter. General Education: Arts & Humanities (AH); Visual Literacy (VL). Learning Activities: Lecture/Discussion 3 hour(s), Laboratory 3 hour(s). Grade Mode: Letter. General Education: Arts & Humanities (AH); Visual Literacy (VL).

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