CDM 178
— Special Topics in Game Programming
Special topics in game programming for upper division students.
Prerequisites & course information
Course Description: Special topics in game programming for upper division students. Learning Activities: Lecture/Discussion 3 hour(s), Laboratory 3 hour(s). Repeat Credit: May be repeated 3 time(s) when instructor or topic differs. Grade Mode: Letter. General Education: Arts & Humanities (AH) or Science & Engineering (SE); Quantitative Literacy (QL); Visual Literacy (VL). Learning Activities: Lecture/Discussion 3 hour(s), Laboratory 3 hour(s). Repeat Credit: May be repeated 3 time(s) when instructor or topic differs. Grade Mode: Letter. General Education: Arts & Humanities (AH) or Science & Engineering (SE); Quantitative Literacy (QL); Visual Literacy (VL).
Sources
- Course catalogue ↗2026-2027