CMN 256
— Communication Perspective on Video Games
Review of theory and research on the uses and effects of video games and virtual environments developed for entertainment and education. Study of the research methods available for documenting and measuring game use and effects on behavior.
Prerequisites & course information
Course Description: Review of theory and research on the uses and effects of video games and virtual environments developed for entertainment and education. Study of the research methods available for documenting and measuring game use and effects on behavior. Learning Activities: Seminar 3 hour(s), Term Paper. Grade Mode: Letter. Learning Activities: Seminar 3 hour(s), Term Paper. Grade Mode: Letter.
Sources
- Course catalogue ↗2026-2027