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ECS 179

— Gameplay Programming

(4 units)

Developing gameplay systems in the context of game design and software engineering. Aspects of technical game development that depend on the genre or details of a specific game design, thus making them difficult to abstract and engineer into game engines.

Prerequisites & course information

Course Description: Developing gameplay systems in the context of game design and software engineering. Aspects of technical game development that depend on the genre or details of a specific game design, thus making them difficult to abstract and engineer into game engines. Learning Activities: Lecture 2 hour(s), Lecture/Discussion 2 hour(s). Enrollment Restriction(s): Pass One restricted to Computer Science and Computer Science & Engineering majors; Pass Two restricted to undergraduates. Grade Mode: Letter. Learning Activities: Lecture 2 hour(s), Lecture/Discussion 2 hour(s). Enrollment Restriction(s): Pass One restricted to Computer Science and Computer Science & Engineering majors; Pass Two restricted to undergraduates. Grade Mode: Letter.

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